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Evaluating Crossnumber Puzzles 1.0
Middle-School (grades 5 through 9) math program. Students solve crossnumber puzzles by evaluating simple expressions. Program uses only positive integers.
Box & Whiskers Drill 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use sets of data to construct on-screen box and whisker plots.
Chase 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown a Cartesian plane across which a small dot moves. Students try to "capture" the dot by typing in its current or anticip
Graphing Functions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.
Fraction Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. The program shows a series of 150 preset problems. Each problem has a blank, sectioned square and a given fraction goal. Students must shade the square correctly.
Fraction Tiles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown eight fraction representations and must choose three that add up to a given sum. Fractions are halves, fourths, and eighths.
Integer Balance Beam Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students balance a beam by using positive and negative weights.
Linear Systems Beams 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students manipulate weights on two balance beams to solve two simultaneous equations.
Adding Three Fractions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students addone of two types of problems: ruler fractions (halves, fourths, eighths, sixteenths) or regular fractions.
$1.64 Puzzle 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students must place four quarters, four dimes, four nickels, and four pennies on a 4 by 4 grid so that the rows and columns sum to given values.
Arcs & Sectors 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Given the radius or diameter of a circle, and the measure of a central angle, students find various areas and lenths.
Angle Doubling 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students write and solve simple algebra problems, then manipulate the vertices of an on-screen triangle so that it matches given information about its angles.
Triangle Types 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students classify triangles based on sides and angles.
Slot Machine Clinic 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.
Number Line 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.
Mosquito 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use coordinate graphing to guide a moving dot through a series of mazes. Think: coordinate graphing pinball.
Percent-O-Rama 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use mental math and proportional thinking to find common percentages (10% 5% 1% 15%, etc.) of a given number.
Pizza Party Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use hints to find what fraction of a pizza was eaten by each of five party-goers.

