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RayFire Tool 1.51

RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.

Rayfire Tool Feature List:


* NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses software PhysX engine, which means that You can use PhysX engine with any video card.
* NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.
* Glueing. Allows you to glue objects together and break connections between them during simulation.
* Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
* Fragmentation. Allows you to fragment geometry objects.
* Explosion. Allows you to realistically explode objects.
* Reactor Rigid Body support via RayFire user interface.
* Reactor Hit, Displace, and Holes Impact dformations for shooting.
* Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
* Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
* Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hideunhide, freezeunfreeze and delete any created layer or effect.
* Automatic update system.

User's rating:

  • Currently 4.67/5
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Look at the free or trial alternatives and similar apps to RayFire Tool software by the tags. It's possible also to find substitutes for the most popular titles in the Graphics & Design category.

| Wreck | Wreak Havok | Shoot | Rayfire Tool | Plugin | Max | Havoc | Explode | Detonate | Destroy | Demolish | Burst | Break Down | Blow Up | Autodesk | 3ds Max |

History updates (Complete changelogs since the listing on this site)

1.51 [12-29-10]

  • Support for new PhysX plugin v.2.0, 32 and 64 bit. Warning: for RayFire Tool 1.5 you need to get it and install manually.
  • Ability to use Home Grid as infinit Unyielding plane. Check box in Unyielding Objects rollout
  • Removed Mass property in Impact and Inactive rollouts.
  • New Density property in Impact, Inactive and Unyielding rollouts
  • New Density property in Custom Properties.
  • Removed "Simulate group of objects as one concave object" feature due to new PhysX plugin restrictions. Will be added back later.
  • Removed "Demolish group" feature. The same reason.
  • Removed "Gluedemolished" and "Glue linked" features. Will be added back later.
  • New "Remove PhysX modifier" tool in Tools menu.
  • Other versions : 1.46 1.45

    v1.46 [10-19-09]

  • Wood splinters fragmetnation type. New fragmentation types creates wood splinter like fragments along objects Z axis direction. Might be unstable on hi poly objects. With very few iterations and average noise value can create hundreds of splinter, so use it carefully
  • Deactivate animated Impact objects. Ability to deactivate animated Impact objects so later you will be able to activate them. Deactivated objects keeps their original animation and behaves like unyielding objects until something will activate them. After that they will become dynamic.
  • Deactivate Impact objects checkbox in Custom RayFire properties. In this way you can deactivate only objects you need, not only static or animated Impact objects.
  • Demolition Depth ratio. Value which defines how many iterations RayFire will use to demolish fragments from each next depth level. For instance, if your iteration is 100, on first level your object will be demolished on 100 fragments, with Depth Ration 0.3 each new fragment will be demolished further on 30 fragments.
  • Demolition by RF_Bomb. Using that feature you can demolish solid objects using RF_Bombs and explode created fragments at once. Useful for exploding glass like objects.
  • Reduce Keys function it tools menu. Allows you to reduce unneede position and rotation keys for objects and decrease scene's size. More then 200 times faster then original max's Reduce key function
  • Glue radius. Allows you to define glue distance between objects which you want to glue.
  • v1.45 [09-22-09]

  • Glue. Allows you to glue objects together and break connection between them during simulation. Three types of glue available.
    "Glue demolished objects" - glue together demolished and fragmented objects, including demolished groups.
    "Glue objects in groups" - glue together objects in groups, objects should be positioned close to each other.
    "Glue linked objects" - glue together linked objects
  • DeformablePointcached objects support. Allows you to use deformable objects as Unyielding objects and affect on simulated objects.
  • "Simulate by timeslider" checkbox. Allows you to create simulation by manually dragging timeslider. Useful for simple quick simulations.
  • Edited User Interface. All rollouts logically separated from each other.All shooting rollouts now in one tab. All fragmentation rollouts in another. Reactor rollouts in third and so on.
  • "Treat group as" selection box. Allows to define how RayFire should treat groups. Two types for now: "One concave object" - allows you to simulate group as one concave object and demolish group later. "As group of object" - simulates each object separately keeping them in group, also gives ability to glue objects.
  • "Attach selected" tool. Simply attach all selected objects into one object.
  • "Bake group" tool. Explode group and bake animation for objetcs in group.
  • Fixed bugs.
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    Predicted future versions and notices:

    The doDownload.com constantly monitors the update of all programs, including information from the RayFire Tool 1.51 changelog file, however sometimes it can happen that data are not complete or are outdated.We assume that author continue's to develop 1.52 version with further advanced features, and soon you will be informed. Equally important 2.0 upgrades of the program we will continue to monitor. Full RayFire Tool description has been compared with the overall software database and our algorithm has found the following applications (are showed below).

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