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Substance Designer 3.7

Substance Designer 3 is the tool of choice for all your texturing work, whether you are working on Games or Animation/VFX. It has been already chosen by numerous, prestigious and overall great studios over the world as a hub in their pipeline, and for good reasons:

Substance Designer includes dedicated and empowering features and tools such as an amazing batching system, letting you batch process numerous meshes and textures at the same time, a live link with Adobe Photoshop letting artists use the tool they want for the job, powerful preset filters and more to speed up texture creation time, all this in a unique non linear environment.   Photoshop Workflow Starting with version 3.5, Substance Designer lets you load and link .PSD files right within your graph and pick the layers you want to use as independent nodes. Do a modification in Photoshop, the corresponding layer will automatically be updated in Substance! Profiler Never get stuck again not knowing why your substance is so slow. This profiler displays the computation time spent by each node in your graph, making profiling and optimizations so easy now. Library The library view lets you browse all the content that comes with the tools. Simple or advanced search: you choose. Monitor several paths (including network paths) to be sure you don`t miss anything and find the filter or asset you need in a snap. Real Time 3d Preview Now supporting tesselation and multi-material, the 3D View lets you see what the final material will look like, directly applied onto the mesh you are texturing, with the shader of your choice. Mesh Extracted Information You are texturing a mesh, not a blank, square image: Substance Designer lets you extract automatically useful info from the mesh, like vector graphics UV Atlas, Ambient Occlusion, Curvature, High Poly - Low Poly Tangent Space Normal Map (and much more) that can be used to drive your texturing process... View more. Multi-Ouput Today’s textures are no longer one single image; the Substance description is multi-output by definition, and can define and embed diffuse, specular, normal, height, displacement, AO, opacity, emissive, scattering, glossiness, mask and as many maps as desired. Node-Based Editor The sine qua non method for rapid iterations, Substance Designer 3 is entirely non linear and non destructive ; rediscover the power of modern tools, and the inevitable trend towards node based interfaces. Optimized Pipeline Substance Designer seamlessly works with the real production pipelines: The Substance description files can be read by default in compatible game engines like Unity, UDK and UE3 and DCC tools like 3ds Max and Maya.

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| Texturing | Textures | Smart Textures | Procedural Texturing | Games |

History updates (Complete changelogs since the listing on this site)

3.7 [01-07-14]

  • Opening an sbs opens the dependency graph instead of the sbs graph.
  • Normal Map format consistency
  • 3D View: bad filtering for textures over 1024*1024
  • 3D View: Relief shader crashing SD with integrated graphics and other hardware.
  • 3D View: OBj files crash SD when loaded
  • 2D View: black diagonal line
  • [Steam] Wrong Resource path

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Predicted future versions and notices:

The doDownload.com constantly monitors the update of all programs, including information from the Substance Designer 3.7 changelog file, however sometimes it can happen that data are not complete or are outdated.We assume that author continue's to develop 3.8 version with further advanced features, and soon you will be informed. Equally important 4.0 upgrades of the program we will continue to monitor. Full Substance Designer description has been compared with the overall software database and our algorithm has found the following applications (are showed below).