BlitzMax is the next generation game programming language from Blitz Research. BlitzMax retains the BASIC roots of Blitz3D and BlitzPlus, but adds a ton of cool new features and abilities.
Blitzmax Is Basic... But With A Few Twists, Including:
Fully dynamic arrays
Inheritance and polymorphism
'By reference' function parameters
Byte, Short, Int, Long, Float and Double numeric data types
Array and string slicing
Flexible 'collection' system for dealing with linked lists etc
Low level pointer handling
The ability to 'Incbin' binary data and access it as easily as if it were a regular file
External language support for interfacing with C/C++/ObjectiveC or assembly code
BlitzMax programs can be compiled for Mac OS X, Linux, and Windows. The BlitzMax license is 'all in one' - buy BlitzMax once and run your programs on all 3 platforms.
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Predicted future versions and notices:
The doDownload.com constantly monitors the update of all programs, including information from the BlitzMax 1.3 changelog file, however sometimes it can happen that data are not complete or are outdated.We assume that author continue's to develop 1.4 version with further advanced features, and soon you will be informed. Equally important 2.0 upgrades of the program we will continue to monitor. Full BlitzMax description has been compared with the overall software database and our algorithm has found the following applications (are showed below).
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